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Project Management Dashboard

Project Management Dashboard

In January 2014, over the winter break of my senior year of college, I had the awesome opportunity to return to The Nerdery as a UX Contractor. Over the period of three weeks that I was there, I got to essentially lead a small internal project, with the help of a few key mentors. It was a re-design of the project management dashboard that resides on The Nerdery's employee-facing website. For privacy purposes, the data points in the photos on this page have all been made generic.

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We started by conducting stakeholder interviews with the employees who were in charge of managing the project managers, who had initiated this project. We tried to discover what their wants and needs were, as well as what they thought their users would like from this new design. There were aspects of the previous product that they definitely wanted to keep, and it was more of a matter of eliminating irrelevant information and rearranging what existed than a matter of starting completely from scratch.

After the stakeholder interviews, we conducted a survey that was sent out to the entire project management team. This was a challenge, due to our tight timeline. The team pulled through incredibly quickly, however, and analysis of the data began right away. Based on what the feedback from the users and the original stakeholder interviews, I prioritized features and data points based on importance.

After deciding the hierarchy of information, I started sketching out layouts. I sought feedback from fellow designers who had knowledge of the company's internal site, as well as some who were completely unfamiliar with the project. Based on the feedback from those, I created a digital sketch, and met with the stakeholders for approval.
After the stakeholders approved the sketches, I had the opportunity to create a front-end prototype for the project, which was actually handed off to our developers in the end, and it was used as a base to which they added the back-end. We had one final meeting, where one stakeholder who had been gone decided on a fairly significant change. On my last day there before I had to go back to school, I went back to sketching, got some feedback, and then implemented the changes in my prototype.